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What Video Games Have to Teach Us About Learning and Literacy: A Comprehensive Review on the Mode of Action and the Use of Analgesics in Different Clinical Pain States

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

Print length256 pages
PublisherSt. Martin's Griffin
Publication date26 December 2007
EditionRevised
ISBN9781403984531
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Product details

Author
James Paul Gee
Publisher
St. Martin's Griffin
Brand
GENRES BSTIN Higher Education Textbooks
Print length
256 pages
Edition
Revised
Publication date
26 December 2007
ISBN
9781403984531
Weight
0.2 g
SKU
9781403984531 - PB

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